Chip Shot: Intel Announces Support for Key Advancements in Mobile Graphics at GDC

At the Game Developers Conference this week, the Khronos group unveiled OpenGL-ES 3.1, which marks a key milestone for mobile graphics. OpenGL ES 3.1 brings increased functionality and more realistic gaming to mobile devices. In addition to OpenGL ES 3.1 readiness for the Bay Trail and Merrifield Intel® Atom™ processor platforms, Intel is also announcing readiness for geometry shaders, tessellation and Intel Pixel Sync Technology. Check out the Intel blog post for more information and stop by the Intel booth at GDC to check out two upcoming mobile games supporting OpenGL ES 3.1.