Today, Intel announced that its Intel® Atom™ processor Z3700 series, the Intel® Celeron® processor N/J series, and the Intel® Pentium® processor N/J series, are now OpenGL ES 3.1 compliant. Intel is one of the first chip vendors to receive the certification on a commercial platform. The Khronos Group released the OpenGL ES 3.1 specification at the Game Developers Conference in March earlier this year and completed the certification test definitions in June. OpenGL ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems – including consoles, phones, appliances and vehicles. New features in OpenGL ES 3.1 include compute shaders, independent vertex and fragment shaders, and indirect draw commands. Compliant devices will now be able to offer more feature-rich applications that combine graphics and compute functionality.