Images: SIGGRAPH: Intel’s Vision for Exascale-Class Content Creation with 1,000x Performance Advancement

  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • A photo released July 31, 2019, at SIGGRAPH 2019: Jules Urbach,
  • A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles:
  • At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Ange
  • At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Ange
  • At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Ange
  • At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Ange
  • At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Ange

» Download all images (ZIP, 300 MB)

Photo 1: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Attendees jump into the immersive experiences created by Intel Studios, a large-scale, end-to-end volumetric content production facility that is reimagining the future of content creation with next-gen immersive content. (Credit: Intel Corporation)

Photo 2: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Intel Studios collaborated with entertainer Reggie Watts to create “Runnin’ VR” – an interactive virtual reality experimental experience that transports you into a surreal, high-energy interactive dance party driven by Reggie Watts’ and John Tejada’s music track “Runnin’.” Intel Studios is a large-scale, volumetric content production facility that is reimagining the future of content creation. (Source: Intel Corporation)

Photo 3: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: The Looking Glass Pro holographic workstation at the Intel Studios SIGGRAPH booth showcases the unlimited angles that volumetric capture allows the user to see. (Credit: Intel Corporation)

Photo 4: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Grease AR interactive experience developed with Paramount is experienced in a tablet, and users can also place it on tabletop and view the content come to life. Captured at the world’s largest volumetric filmmaking stage, Intel Studios, with Grease director Randal Kleiser (pictured). (Credit: Intel Corporation)

Photo 5: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Grease AR interactive experience developed with Paramount is experienced in a tablet, and users can also place it on tabletop and view the content come to life. Captured at the world’s largest volumetric filmmaking stage, Intel Studios, with Grease director Randal Kleiser (pictured). (Credit: Intel Corporation)

Photo 6: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Jim Jeffers (left), senior principal engineer and senior director of Intel’s Advanced Rendering and Visualization team, introduces Hank Driskill, chief technology officer at Blue Sky Studios. Driskill demonstrates how Intel Optane DC persistent memory can be used to eliminate the need for slow and disruptive manual and/or auto-saves in content creation applications. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Credit: Intel Corporation)

Photo 7: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Jim Jeffers (left), senior principal engineer and senior director of Intel’s Advanced Rendering and Visualization team, introduces Shane Ward, principal engineer for Workstations at HPI. Ward shows how large persistent memory can change the way creators work by enabling tasks that are simply not possible before, such as multi-TB rendering jobs. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Credit: Intel Corporation)

Photo 8: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Jim Jeffers (left), senior principal engineer and senior director of Intel’s Advanced Rendering and Visualization team, introduces David Laur, director of product management, RenderMan at Pixar Animation Studios. Laur highlights the collaboration with Intel to allow RenderMan to enable over 2x acceleration of the Open Shading Language by taking advantage of Intel Xeon Scalable processor SIMD vector instructions like AVX-512. Pixar announced plans to extend its RenderMan xPU research and development to upcoming Intel Xe architecture GPUs. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Source: Intel Corporation)

Photo 9: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Jim Jeffers (left), senior principal engineer and senior director of Intel’s Advanced Rendering and Visualization team, introduces Amelia Drew, researcher from Steven Hawking Center – Cosmology at University of Cambridge. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Source: Intel Corporation)

Photo 10: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Jim Keller, senior vice president in the Technology, Systems Architecture and Client Group and general manager of the Silicon Engineering Group at Intel, discusses Intel’s vision to deliver exascale computing and innovating for the intelligent era. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Credit: Intel Corporation)

Photo 11: A photo released July 31, 2019, at SIGGRAPH 2019: Jules Urbach, founder and CEO at OTOY, discloses that OTOY will be supporting the Vulkan API going forward in Octane Render, citing the need for industry standards to take advantage of the best hardware available. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Credit: Intel Corporation)

Photo 12: A photo released July 31, 2019, at SIGGRAPH 2019 in Los Angeles: Raja M. Koduri, Intel chief architect and senior vice president of Architecture, Software and Graphics, discusses the importance of Exascale computing, which will unlock new opportunities for fast, high-quality rendering, physical simulations and new artificial intelligence (AI) supported workflows, expanding creation possibilities in studios. At its inaugural Intel CREATE event at SIGGRAPH 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. (Credit: Intel Corporation)

Photo 13: At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Angeles on Tuesday, July 30, 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. Demo: Complex studio assets rendered interactively with Intel Open Image Denoise v1.0 and Openvdb data. (Credit: Intel Corporation)

Photo 14: At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Angeles on July 30, 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. Demo: Announcement of new joint Intel Graphics and Visualization Institutes of XeLLENCE (Intel GVI) program at Charles University in Prague, developing real world content creation apps levering V-RAY and Corona Powered by Intel oneAPI Rendering Toolkit. (Credit: Intel Corporation)

Photo 15: At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Angeles on July 30, 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. Demo: High- performance computing virtual reality experience inside a Tokomak Reactor showing photorealistic rendering leveraging Unity engine, ParaView and Intel OSPRay. (Credit: Intel Corporation)

Photo 16: At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Angeles on July 30, 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. Demo: Spiderman: Far From Home virtual reality experience on the Honeycomb Glacier companion display concept laptop powered by the Intel Core i9 mobile processor. (Credit: Intel Corporation)

Photo 17: At its inaugural Intel CREATE event at SIGGRAPH 2019 in Los Angeles on July 30, 2019, Intel outlined how its vision for exascale computing – driven by its six technology pillars – is foundational to enabling dramatic advancements in filmmaking, scientific visualization and content creation. Demo: CPU parallelization and vectorization on multiple systems within the Unreal Engine using Chaos (physics) and Niagara (particles). (Credit: Intel Corporation)

More: SIGGRAPH: Intel’s Vision for Exascale-Class Content Creation with 1,000x Performance Advancement