Intel Demonstrates Technology that Transforms the Entertainment Industry at Sundance Film Festival

News Byte

January 18, 2018
The machine room at Intel Studios houses Intel-powered servers and is the central compute location for rendering, storage content management and network operations. Intel Studios features 10 petabytes of onsite storage. (Credit: Intel Corporation)

During the 2018 Sundance Film Festival, Intel will debut emerging technologies that will change the way movies are made and enjoyed, showcasing the next wave of innovation in the entertainment industry. The Intel Tech Lodge at Sundance (558 Main Street, Park City, Utah) will feature hands-on experiences where technology and entertainment come together:

RealSense Volumetric Content Capture: Intel® RealSense™ technology will showcase a real-time volumetric content capture experience that can record short clips of attendees in 3D, creating a digital avatar that can be shared and transported into films.

Artificial Intelligence: In partnership with Sundance Film Festival, Intel will showcase the power of artificial intelligence technology in visual effects and filmmaking. In collaboration with Ziva Dynamics* – a human simulation company that has worked with “Suicide Squad,” “Fantastic Beasts” and “Ghostbusters” – Intel will create a special effects experience that maps attendees faces in real-time, enhancing the fan experience through machine learning and allowing attendees to interact with a life-like avatar.

Virtual Reality: Intel has teamed up with filmmaker Eliza McNitt to unleash the creative potential of her virtual reality experience, “SPHERES: Songs of Spacetime,” providing the tools to create a digital experience where attendees will be able to immerse themselves in space.

Drones: See how custom animations are built for Shooting Star drone light shows, with hundreds of drones creating art in the sky

The Intel Tech Lodge will host several events, including:

Media Preview: Media can enjoy a preview of the technology in the Intel Tech Lodge on Thursday, Jan. 18, by appointment.

Immersive Media Industry Panel: Intel will host an Industry Panel Session on Immersive Media from 2-2:30 p.m. Saturday, Jan. 20. Ted Schilowitz, futurist from Paramount*, Chris Bobotis, head of immersive at Adobe*, and McNitt will join Intel Studios head Diego Prilusky to discuss the capabilities of immersive media and how it can push creative boundaries in entertainment and filmmaking.

Sphere Cocktail Party: Hosted by Intel and McNitt, a cocktail party will celebrate the premiere of “SPHERES: Songs of Spacetime” in the Intel Tech Lodge from 8-11 p.m. Sunday, Jan. 21.

More:

Intel Studios features the world’s largest -- 10,000 square feet -- volumetric capture dome to enable brands, sports teams and filmmakers to produce live-action scenes for volumetric video, 3D and virtual reality environments. The dome allows for optimal camera and lighting positioning and provides flexibility for capturing content with large horizontal and vertical dimensions. (Credit: Intel Corporation)
Intel Studios features the world’s largest -- 10,000 square feet -- volumetric capture dome to enable brands, sports teams and filmmakers to produce live-action scenes for volumetric video, 3D and virtual reality environments. The dome allows for optimal camera and lighting positioning and provides flexibility for capturing content with large horizontal and vertical dimensions. (Credit: Intel Corporation)
The machine room at Intel Studios houses Intel-powered servers and is the central compute location for rendering, storage content management and network operations. Intel Studios features 10 petabytes of onsite storage. (Credit: Intel Corporation)
The control rooms at Intel Studios provide a dedicated space for real-time collaboration and editing by the content production team, which hail from a mix of cutting-edge disciplines across film, creative, technology and sports. The space also serves as a post-production suite and is equipped with the latest Intel-powered workstations supporting state-of-the-art editing, post-production and visual effects tools. (Credit: Intel Corporation)
The 10,000-square-foot volumetric capture dome inside Intel Studios allows for optimal camera and lighting positioning and provides flexibility in capturing volumetric video content with large horizontal and vertical dimensions. (Credit: Intel Corporation)
Intel Studios features the world’s largest -- 10,000 square feet -- volumetric capture dome to enable brands, sports teams and filmmakers to produce live-action scenes for volumetric video, 3D and virtual reality environments. The dome allows for optimal camera and lighting positioning and provides flexibility for capturing content with large horizontal and vertical dimensions. (Credit: Intel Corporation)
Intel Studios features the world’s largest -- 10,000 square feet -- volumetric capture dome to enable brands, sports teams and filmmakers to produce live-action scenes for volumetric video, 3D and virtual reality environments. The dome allows for optimal camera and lighting positioning and provides flexibility for capturing content with large horizontal and vertical dimensions. (Credit: Intel Corporation)

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