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2016 Game Developers Conference
Intel Ups the Ante in Gaming, Outlines VR Strategy and Highlights New Opportunities for Game Developers
At the 2016 Game Developers Conference today, Intel highlighted the benefits of the PC as the leading gaming platform and also outlined the opportunities for game developers to enable faster development of exciting new PC gaming experiences by leveraging Intel® Core™ processors, Intel® Graphics, Intel® RealSense™ technology and Thunderbolt™ 3. Intel also unveiled the much-anticipated Intel NUC (code-named Skull Canyon) featuring a 6th Generation Intel Core i7 processor, Intel Iris Pro graphics and Thunderbolt 3. With Virtual Reality (VR) gaining in popularity, Intel announced the “VR Ready” initiative to help people find the PC that works best for their VR experiences and reinforced the importance for making gaming more inclusive and harassment free with initiatives like AnyKey. For more, read this blog from Intel’s Gregory Bryant.
In the Intel showcase booth at the 2016 Game Developers Conference, a visitor’s head and shoulders are captured on a RealSense-equipped laptop. Using Uraniom and ITSEEZ3D technology, the system creates a three-dimensional playable avatar. The 2016 Game Developers Conference, the largest professionals-only gaming industry event, runs from March 14-18 in San Francisco. (Credit: Ken Kaplan/Intel Corporation)
Crowds gather on Wednesday, March 16, 2016 at the Intel Corp showcase booth at the 2016 Game Developers Conference. The 2016 Game Developers Conference, the largest professionals-only gaming industry event, runs from March 14-18 in San Francisco. (Credit: Ken Kaplan/Intel Corporation)
Using a RealSense-equipped smartphone, a woman is able to bring her own hand into a virtual reality experience at the 2016 Game Developers Conference on March 16, 2016. The 2016 Game Developers Conference, the largest professionals-only gaming industry event, runs from March 14-18 in San Francisco. (Credit: Ken Kaplan/Intel Corporation)
In the Intel showcase booth, Intel RealSense technology allows a player to insert herself into a game at the 2016 Game Developers Conference on March 16, 2016. The 2016 Game Developers Conference, the largest professionals-only gaming industry event, runs from March 14-18 in San Francisco. (Credit: Ken Kaplan/Intel Corporation)
In the Intel showcase booth, Intel RealSense technology allows a player to insert herself into a game at the 2016 Game Developers Conference on March 16, 2016. The 2016 Game Developers Conference, the largest professionals-only gaming industry event, runs from March 14-18 in San Francisco. (Credit: Ken Kaplan/Intel Corporation)
Intel displays external graphics devices attached to a laptop with Thunderbolt 3 technology at the 2016 Game Developers Conference on March 16, 2016. The 2016 Game Developers Conference, the largest professionals-only gaming industry event, runs from March 14-18 in San Francisco. (Credit: Ken Kaplan/Intel Corporation)
In the Intel showcase booth at the 2016 Game Developers Conference, a visitor’s head and shoulders are captured on a RealSense-equipped laptop. Using Uraniom and ITSEEZ3D technology, the system creates a three-dimensional playable avatar. The 2016 Game Developers Conference, the largest professionals-only gaming industry event, runs from March 14-18 in San Francisco. (Credit: Ken Kaplan/Intel Corporation)
In the Intel showcase booth at the 2016 Game Developers Conference, a visitor’s head and shoulders are captured on a RealSense-equipped laptop. Using Uraniom and ITSEEZ3D technology, the system creates a three-dimensional playable avatar. The 2016 Game Developers Conference, the largest professionals-only gaming industry event, runs from March 14-18 in San Francisco. (Credit: Ken Kaplan/Intel Corporation)